Spoiler thread here: http://forum.rpg.net/showthread.php?t=501232
Items of note: all four races have one fixed stat and one choice between two, like Changelings (although still no Con/Int option, grr).
Superior Implements are four mix and match options per implement: either +1 to attack or two of:
- +1 to hit one NAD
- +1/2/3 damage
- +2/4/6 damage of specific type
- +1 forced movement
- +1/2/3d10 damage on crit
- +2 range with ranged and area attacks
- +1 shield bonus to AC/Ref on hit
Nifty. I might go in for an Accurate (+1 attack) staff, or an Unerring and Deadly one (+1 vs. Reflex, +1/2/3 damage), if those are options.
Also, there's apparently some clarification on how keywords are added, which'll be nice. Looking forward to the book!